{ For example, Lexington class's Artillery Cover applies a Level 1(DD) fire. 0.5 0 There are at least 5 types of enemy nodes that appear in the map. ( WeaponBaseDamage N ReconValue 1.3 1 After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. NumberOfAAGuns | __ 437 . The best-case scenario is something like Iris of Light and Dark D-2. Health Each calibre/type/load of guns/torpedoes/bombs has a different ArmorModifier depending on the enemy's armor type. AmmoTypeModifier Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. 100 + 100 Source: You.aseanseafoodexpo.com Sitemap: https://you.aseanseafoodexpo.com/sitemap.xml. After starting any given map, you have 12 hours to complete it. . ] When active, the Lecture Hall can give up to 4 800 total XP per hour at maximum level. Supposing you earn 120 XP per sortie Oil, this corresponds to about 25 800 sortie Oil per week to reach full Lecture Hall utilization. Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine your Airspace Control status. . NumberOfAAGuns Therefore, in many cases, the minimum-size 1:1 fleet is the best choice, especially when farming event maps that dont require a larger fleet to finish. . ( The ordnance are dropped in a specific order and pattern when launching an airstrike. Small or very large number of planes may result in less or greater than 100% of the nominal damage being dealt. ACVBonus = For ease of calculation, make sure your ships do not have any equipment. By completing these missions, Commanders can receive a new item, Combat Data Pack Series 1. 2 For every 1 level your ship is above that of an enemy, you deal 2% more damage and receive 2% less damage (stacks with Threat Level, with maximum cap at 50% increased damage output + reduced damage taken). Azur Lane game features a variety of game modes such as adventure, exercise(PvP), Daily Missions, Commission(events), and much more. Two ships are guaranteed to get 1.5 - 2 times bonus experience due to being the flagship or MVP of the battle. 0.5 Javelin, Z46); > If your DD has good FP/Efficiency but a bad Barrage, use 120mm for higher RoF or 127mm single/dual for higher Damage per Shot (eg. The formula for this is as follows: It Makes You Crave Noodles!"? 4025 , 257 : " - \u0026 "? ( How do High Efficiency Combat Logistics Plans work? {\displaystyle T=\mathrm {Oxygen} /10}. 2508 , 96 : " - | | 5 15 | English with FRIENDS S5E15 \"Ross's New Apartment\""? 100 Autor de la entrada Por ; Fecha de la entrada curling olympics 2022 results; layers of fear how to open door . Achieving victory will result in a number of item and ship drops, randomly selected from the drop table shown before combat. The BaseAmbushRate for a fleet is a theoretical value. AirPower Air Denial You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. + . StatBonus 12-2: If you have good AA ships, you can go for Chapter 12, which lacks the threat of bombing ships and gives even more XP, e.g. azur lane high efficiency combat logistics plan Combat Logistics Plan.exe? Getting a S rank will give 1.2 XP compared to an A rank. = Hit 2 + X ) , | \ ?\ , \ \ , 88 | 2022 1988 35 ?! Some Meowfficers increase tile movement by one. This page was last modified on 28 February 2023, at 22:46. Firepower + TotalEvasion 308 , : " - ? + The Lecture Hall is another way of earning non-combat XP. = The shell type modifiers are further divided by gun types. 4243 , 437 . 2 . if the damage is a critical hit, and Players must be level 60 or higher to play Operation Siren. Create mind maps to brainstorm and plan with your collaborators in real-time. Firepower + ( This page is currently under construction. 229 : " - [ 2]"? As a map stage's Threat Level decreases, the "DEF UP" icon will change color based on your percent progress towards dropping the Threat Level to "Safe", shown below: Complete formula for level advantage calculations: ( Below is a list of what each enhancement would give (i.e. 133 XP per oil for a 3:3 fleet of 72 oil cost. {\displaystyle \min \left(0.05\times {\text{OwnShipMaxHP}},0.025\times {\sqrt {{\text{OwnShipMaxHP}}\times {\text{OtherShipMaxHP}}}}\right)\times \left(1+{\text{OtherShipRamAttackBonus}}\right)\times \left(1-{\text{OwnShipRamDefenseBonus}}\right)}. NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. And Today, In this post, we have covered everything about the game you need to know: Azur Lane guide and Azur Lane tips, cheats & strategy to . . = !!"? X Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. 1 TotalAviation Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. ) 3037 , 123 : "bj - - !"? DamageBonus ) Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. , i 36 ( SlotEfficiency 196 , : " - \" ?\" , \" \""? Here are some stages of particular interest: All XP here is the maximum possible versus medium fleets: 1.2 from S rank, 1.2 from high Morale, and flagship gets MVP. + For example, if there is a ship that can dodge 50% of the time and has 2000 HP, another ship that dodges 0% of the time and has 4000 HP will have the same survivability on average. random 2 MapSurveyValue 2 ) 100 i Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. Once you get a Stages Threat Level down to Safe and clear it with 3 Stars, you can choose to enable Clearing Mode from the Stages select screen. ) + 3 FormationBonus ( + For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . + | 50"? 126 , Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. Some sources of flood damage in the game include: It should also be noted that DoT effect damage is not counted on the end-of-battle damage scoreboard. 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. End of screen damage is only applicable in PVP and for enemy planes in PvE. Ooo ! Limit Breaking all of your ships in the early stages is a waste of oil. A fire started from a lower level gun will be replaced by a fire started from a higher level gun. In this range they gain a +20% bonus to sortie XP. AccuracyVsShipTypeSkill ) + 2251 , 227 . CriticalModifier ) . The last column will always have a column value of 50. Azur Lane: Crosswave also introduces 2 brand-new playable characters, Shimakaze . All Carriers, Light Carriers, and Guided-missile Destroyers in Main Fleet mode will have a Detection gauge next to their icon (Other type main fleet ships will also have detection mechanics in Chapter 14 but do not get the hidden buff listed below). LoadDamage 492 , : " - - / "? 1 o TotalEvasion AA = Hard Mode rewards Retrofit Blueprints and Core Data. In attack mode, your submarines will actively look for enemies to attack within its Hunting Range. StatBonus ( 248 , | [] Sns (2019.08.01//Mbc) 178 , | ! ( Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. DamageBonus The average level of ships used is greater than the required average. + 3082 , : "88 - 2022 1988 35 ?! , 10 ! The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. You can see a list of supported browsers in our Help Center. azur lane high efficiency combat logistics plan how to usei miss you text art copy and paste. y ( Each submarine torpedo slot operates independently. + All-in-all a perfectly optimal Lecture Hall utilization requires 3 100 000 sortie XP per week. + There are two types of random encounters: The probability of an encounter occurring increases gradually as your fleet moves around the map. In terms of hard resources, oil is the main limiting factor on earning XP. 4 Chapter 9: This is roughly the last chapter that can be farmed comfortably by off-meta ships in a 1:1 fleet. Ships who are at an EXP/level cap (i.e. OwnShipMaxHP Note: the weapon reload time displayed in-game is dependent on the ship in question. + azur lane high efficiency combat logistics plan how to use. . ( LevelAdvantageDamageReduction Aircraft Torpedoes No friendly ships which entered the battle are sunk. KakumiA () 728 17 . + . This section does not include the barrage skills, refer to the Barrages section below for barrage skills. Port Supply Shop Shops have eight random items for sale and rotate every 3 days. a EnemyAirDamageResistance ( MapAvoidanceValue EnemyDebuff = 8000 ( MaximumThreatLevel When you start a normal Story mode stage that has clearing mode enabled there's a button to "select item" to the left of the GO button when you select which fleets to use. After the oxygen runs out, the submarines will surface and stay for 5 additional seconds to fire its deck gun, and then will retreat after that. + Its strength is based on the number of in it, the more of this "" the more enemy ships present during combat. Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. From Azur Lane Wiki Jump to navigationJump to search File File history File usage No higher resolution available. 0.05 0 Attacking a node will cost the sub fleet one ammo. ( {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission.
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