Executing this command will cause debug information about the economy to be printed to the game.log file. This command enables and disables (toggles) the collision box debug information being drawn on the screen. Optional. If mission completion for the specified mission ID is enabled, typing this command will enable it. This command sets the specified consort flag for the specified country tag. The tag of the country you wish to change the Republican Tradition value of. Europa Universalis 4 is a grand strategy game from Paradox Interactive. And like all of the games that Paradox makes, EU4 is a master class in complexity. Optional. Answer (1 of 3): Expanding colonial range is generally pretty tough. If a province ID is specified, it will be toggled in that province, if not, it will be toggled in all provinces. A country tag. If no country tag is specified, the country you are currently playing as will become the owner of the specified province. The country tag of the country the Chinese Emperor you wish to change the meritocracy of belongs to. If not specified, they will be added to the country you are currently playing as. EU4 Add_core Command General Information This command makes the province with the specified ID a core of the country it belongs to. A number. This command will run the event with the specified ID. Negative numbers will remove army professionalism. The colonized province will become a core with the province's original characteristics (like religion and culture). The country tag of the country that you wish to change the devotion of. This command enables and disables (toggles) the visibility of vertex textures in the game map. karma [amount] [country tag] DLC: Common Sense. If a country tag is specified, the country with this tag will instead have their diplomatic power changed. See argument information for more help. add_prosperity [province id] [progress %]. This command makes the province with the specified ID become a backer (in support) of the current issue that is running in parliament. Note that, like the reset_migrate command, this only ends the current cooldown in place, a cooldown will be applied again when you next cancel a mission. The ID of the province to set the missionary progress for. This command adds the specified amount of population to the province with the specified provice ID. Type the name of a console command into the search box to instantly search 305 EU4 commands. if you had to wait 2 minutes before migrating again, executing this command would allow you to migrate again instantly, but there would be another cooldown after). This command adds the specified amount of devastation to the specified province. The ability ID of an ability you wish to add to the newly created heavy flagship. Optional. This command sets the base tax (multiplier) for the province with the specified ID to the specified value. We remind you that they are entered using the following code: event [event number]. This command prints information about diplomatic relations to the game console. All crash dumps older than the specified amount of days will be deleted. A number between 0 and 4 (4 being the most isolated). When a province is assimilated, ownership is switched over (to the assimilating country), it is cored, and both its culture and religion are changed to that of the assimilating country. Specify a negative number to remove doom. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by pressing Shift + 2, Alt + 2 + 1, Shift + 3, , ~, ^, , , or ` (key varies based on keyboard layout). A number between 0 and 50 - higher numbers make the combat sound less frequent. The tag of the country the emperor you wish to change the imperial authority of belongs to. Institution IDs: The country tag of the country you wish to make all belonging spies fail. 55 for 55%). This console command will create a light ship with the specified name and abilities as a flagship. The amount of humans you wish to add to your current country. This command changes the date of the game to the date specified. If not, it will be your country. If not specified, the country that you are playing as will be affected. The ID of the province to spawn the unit in. Optional. See eu4cheats.com/religions for religion IDs. This command will add the specified amount of diplomatic power to your country. First make sure you've taken Exploration Ideas. The amount of imperial authority you wish to add to the emperor. So if you don't want to wait for one of your other provinces to core to extend your distance, just get fleet basing rights from a country that has a province close by. This command toggles (enables and disables) the pop up that shows whenever you receive a message. Just go into a non-ironman game, cheat yourself the appropriate non-Gibraltar territories and ideas, and turn on colonial range mapmode. Specify a negative number to remove inflation. If specified, the country with this country tag will have the age of their consort set (as opposed to your country). This command changes the owner of a specified province to the specified country. The country tag of the country you wish to add/remove piety from. This command disables Great Power Frenzy. This debug command will refresh to performance counter for knowledge. The country tag of the country you wish to change the stability of. If you specify a second country tag, the consort will be of that nationality. The tag of the country you wish to have the first specified country integrated into. For example, commands.txt. The ID of the idea group you wish to add. You can mouseover the colonial range tooltip (a house with arrows pointing in both directions) to see which tech level increases the range and by how mucuh. The name of the faction you wish to add. The tag of the country you wish to toggle AI for. The amount to set the Chinese Emperor's meritocracy to. cash - Gives you 5K in cash. Specify a negative number to remove loyalty. If you've made changes to a lua or GUi file, this command can reload the file and apply the changes without you needing to restart your game. This will print price information to the game.log file. Note that this will end a cooldown that is currently in place, not remove the cooldown for every migration (e.g. This is a toggle command that turns instant colonization on and off. The country tag of the country you wish to become the overlord. This debug command crashes the game. This amount is multiplied by 100, so entering 1 here would add 100 natives (not just 1). Some nations are better equipped than others to become colonial powers, however, and it's important to make your choice carefully. The ID of the province you wish to add population ID. Specify negative numbers to remove piety. Specify a negative number to subtract. The date you wish to set the game date to. The leader's Shock rating, a number from 0-6. If the two specified countries are already integrating, this command will instantly complete the integration process. The distance from Tunis (my nearest province to Africa) is definatly closer to Senegal then Canary Islands are to Peru. flagship_light [name] [ability id] [ability id] [ability id]. If not specified, you will be granted the maximum amount of government ability points. This console command adds the specified amount (number) of absolutism to the country you are playing as. Stellaris Console Commands The amount of manpower you wish to add to the specified country. Or you could vassalize a nation which has a capital in the . Province tax income is (base tax + local tax income) / 12 * tax income efficiency * (1 - local autonomy). The ID of the province you wish to change the owner of and also make a core. Then make a beeline across the country toward the Pacific. Explorers and Conquistadors The amount you wish to add to the Republican Tradition value. The country tag of the country you wish to log all crownland changes for. This command adds the specified amount of levels in all technology types (for your current country). what you want it to be called). This is a toggle command. Hover over the faction you wish to add unrest to: the first number is the CID type. Specify a negative number to reduce unrest. Optional. This command removes a country from your country's interest. The AI cheats, and cheats and cheats. The amount of liberty desire you wish to add to the target country. This is a debug command, it is used to debug canals within the map. This command adds the specified amount to the specified province's base unrest. I've been replacing advisors as often as possible after getting my first colonist, and I just finished conquering Kongo's coastline, and am in range of the 3 dev province just north of the cape, but not the cape itself, so I decided to savescum for the stupid advisor, and after 10 attempts (that's . This command will set the warscore of all wars your country is currently engaged in to 100%. Optional. If not specified, the heir of your current country will be affected. This command resets the economy statistics (not the economy itself) that are shown when the economy console command is executed. This command will reload all areas on the map - useful for debugging and fixing bugs. The level you wish to set your country's isolationism to. The amount of harmony you wish to add. This command adds a missionary to the country with the specified country tag. The ID of the province you wish to set the AI's invasion target to. 'civil_war'. This command prints the game's 'random count' and the seed of the map. This command can be used to discover the capital of the specified country for a specified country. And to get closer to Africa, conquer some Portuguese islands. If not specified, this command will apply to the country you are currently playing as. Estate IDs: The amount of loyalty you wish to add to the specified estate. The ability ID of an ability you wish to add to the newly created galley flagship. This command reloads the GUI (HUD elements) of the game. Type the name of a console command into the search box to instantly search 305 EU4 commands. The amount of fervor you wish to add. They will extend your range after you finish coring them. The ID of the province you wish to remove a claim from. admiral [fire] [shock] [maneuver] [siege] [country tag]. The amount of piety you wish to add to the specified country. Trade winds also effect range and so apparent distance on the map isn't always the best way to judge range. If not specified, the country that you are playing as will be affected. The province ID of the province you wish to change the culture of. The tag of the country you wish to add the diplomat enroute to. This command starts a golden age within the country of the specified country tag. This command spawns the unit with the specified ID within the province with the specified ID. clr_consort_flag [country tag] [flag id] DLC: Rights of Man. The threshold for classification of a country as an island. not your computer/real life date). The name of the newly created heavy flagship (i.e. Optional. If not specified, the effects of this command will be applied to the country you are currently playing as. This command sets your country's sprite level. The country tag of the country you wish to add the specified amount of money to. A joke command - prints the joke response 'No help for you' to the console. This command will make you play as (switch to) the specified country tag. The amount of days old a crash dump should at least be for it to be deleted. This console command sets the religious school for the country with the specified country tag. A country tag. 9 yr. ago. Optional. Negative numbers will remove money. This command will kill the ruler of the specified country. If specified, this command will change the drill of all sub units for the country with the specified country tag. This cheat sets the age of your country's consort to the specified amount of years. If not specified, the leader of your current country will be affected. The ID of the province you wish to spawn the actor in. The amount of drill to set the country's sub units to. After executing this command, score information will be printed to the game.log file. Reform IDs: The ID of the Golden Bull you wish to give to the current pope. This command adds the specified amount of church power to the specified country tag (or the country you are playing as if no country tag is specified). NOTE: If the country already has at least one colonist, this command may reset existing colonist stats/values. If you do not specify a country tag as a second argument, the command will apply to the devotion of the country you are currently playing as. controll - Gives you control of a province. I am a fan of photography, web development, and education. A number between 0 and 100. This command will refresh the values on the performance calculator (this command is untested by EU4Cheats, so may not work as intended). I'm also interested in technology and entrepreneurship. This command sets the specified flag for the province with the specified ID. If not specified, the country you are currently playing as will be affected. This is a debug command. The text you wish to search all commands for. If not specified, the country you are playing as will become the overlord. Click on the name of a command to visit its command page for more help and examples. This command resets the personal deity of your current country. See our, This command adds natives to the province with the specified ID. This command adds a specified amount of local autonomy to the province with the specified ID. A number. I am playing with RNW. The ID of the province you wish to change the base tax of. The amount you wish to increase to the prosperity progress percentage by. This command will make the game attempt to reduce the amount of RAM (memory) it is using. This command adds the specified amount of sailors to the specified country. The ID of the court member you wish to change the culture of. The name of the file, placed in the game's Documents folder (Documents/Paradox Interactive/Europa Universalis IV), that you wish to run all commands within (with extension). You can optionally specify either a mapname, postfx or filename (ending in .fx). This console command will run the commands within the file with the specified name when the game year hits the specified year. Province IDs This command can be used to make a province progress further towards prosperity. If no country tag is specified, the nation you are playing as will be affected. In my current Holland-->Netherlands run, I was planning on doing a tall colonial/trade empire. The ID of the province you wish to add local autonomy to. This command adds a diplomatic enroute to the country with the specified tag. The ID of the province you wish to change the base production of. If specified, government reforms for the country with this tag will be cleared. The country tag of the country you wish to kill all court advisors in. This command adds a country (specified by a country tag) to your interest. If not specified, your current nation will be affected. To find out the CID type of a faction, enable debug_mode, switch to a country that the faction is a rebel to and head to the "Stability & Expansion" tab of the Country View menu. I'm playing portugal trying to get "The navigator" and I can't find the colonial range advisor. Thomadz 3 yr. ago A number. Your own colonies that have a core. Court member IDs: The ID of the culture you wish to set the court member's to. If specified, the country with the specified tag will have their liberty desire modified. The ID of the province you wish to add natives to. Specify negative numbers to remove harmony. remove_cb [casus belli id] [country tag] [country tag]. Optional. The first Idea of Exploration Ideas adds a Colonist. Even if your capital is in the new world. This command adds the specified amount of authority to either your own country or the country with the specified tag. This debug command prints the message that follows to the console. If those hotkeys aren't working for you, or need more help with using the console, see our console guide. DDRJake Sep 22, 2014 @ 6:00am. By mid-game most nations with a port in Europe are capable of reaching the new world for a couple reasons * Colonial range is increased by diplo techs 7 and 13?? This command adds the specified amount of harmony to the specified Confucian country. This debug command will print debug data for the AI budget relating to the country you are playing as. If a country tag is specified as an argument, this command will apply to the country with that tag. reichsreform / emperor_reichsreform (Call for Reichsreform), reichsregiment / emperor_reichsregiment (Institute Reichsregiment), hofgericht / emperor_hofgericht (Reform the Hofgericht), gemeinerpfennig / emperor_gemeinerpfennig (Enact Gemeiner Pfennig), landfriede / emperor_landfriede (Ewiger Landfriede), erbkaisertum / emperor_erbkaisertum (Proclaim Erbkaisertum), privilegia_de_non_appelando / emperor_privilegia_de_non_appelando (Revoke The Privilegia), renovatio / emperor_renovatio (Renovatio Imperii), emperor_reichsstabilitaet (Absolute Reichsstabilitt), emperor_landsknechtswesen (Create the Landsknechtswesen), emperor_reichstag_collegia (Establish the Reichstag Collegia), emperor_expand_gemeiner_pfennig (Expand the Gemeiner Pfennig), emperor_rechenschaft (Embrace Rechenschaft Measures), emperor_imperial_estates (Curtail the Imperial Estates), illius_qui_se_pro_divini (Illius Qui Se Pro Divini), apostolicae_servitutis (Apostolicae Servitutis), immensa_aeterni_dei (Immensa Aeterni Dei). This command adds the specified amount of trust (from your current country) to the specified country tag. By default, typing this command will turn on instant colonization. The ID of the trait you wish to remove from your ruler. This command can be used to change a Confucian country's progress towards harmonization. Specify a negative number to remove points. For country tags, see our country tags list. The ID of the religious school you wish to set the target country's religious school to. This cheat command starts the imperial incident with the specified ID. This cheat command kills all court advisors (along with those from the pool) for the country with the specified country tag. This command adds the specified amount to all 'power points'. The stability key, idea group key, or tech key you wish to add to a country. Specify a negative amount to subtract. This command improves a country's opinion of another country by 100. The country tag of the rival country you wish to make no longer a rival. This debug command runs the code test with the specified code test ID. This command adds one cardinal to your current nation (provided it is catholic). Specify a negative number to subtract. If not specified, a cardinal within the country you are currently playing as will be killed. The amount of inflation you wish to add. It polls valid events. I believe, 7 is usually when Portugal, Castile/Spain, England/G. Optional. The Europa Universalis IV console can be opened by pressing one of the following keyboard hotkeys: `, ~, SHIFT + 2. Upon seeing that I lost colonial range when my first Colonial Nation formed, I abruptly cancelled the founding of a colony in another region that would have put me over the 4 province limit, or i would have been completely locked out of any further colonization in the new world. Specify a negative number to remove money from the Curia Treasury. This is a debug command - it will validate all events (and won't trigger them). This command causes the game client to go out of sync (OOS). The ID of the province you wish to start a native uprising within. This command adds the specified trait to the ruler of the country you are currently playing as. The leader's Maneuver rating, a number from 0-6. This command sets the Chinese Emperor of the specified country's meritocracy to the specified amount. The country tag of the country that you wish to make a Tributary state. If specified, the army professionalism of the country with this tag will be affected. If AI war declarations are turned on, using this command will turn them off (default). If not specified, this command will toggle AI for all nations. This command will make a permanent claim of a province for the specified country. You can use the colonial map mode to see colonial range even on colonized provinces (if you hover over them). If not specified, the liberty desire of the country you are currently playing as will be changed. A country tag. Specify a second country tag to send the Casus Belli from that country, rather than from the country you are currently playing as. If a country tag is specified, it will be executed within that country. If someone else gets there first, make sure they can't expand eastward through Arizona or Oregon. This command adds natives to the province with the specified ID. change_culture_court [court member id] [culture id]. May crash the game. See argument information for the game IDs (0-3). This debug command prints information to the console regarding the neighbour status of the country with the specified tag and the country that you are playing as. This command stops the debug timer from collecting data. Specify a negative number to remove. The name/ID of the mission you wish to test. Specify a negative number to remove prestige. 5 is fastest, 0 is stopped (paused). This command will find and print a list of commands with the specified text in their name or description. This command adds the specified amount of manpower to the specified country tag. The amount of favor you wish to add. This command ends the cooldown that limits how fast you can migrate. Base tax is used in the calculation for province tax income. The amount of points you wish to add to all powers. All AI nations get a 25% colonial range bonus and massively reduced likelyhood of native attacks. This command prints a specified amount of random RGB (color) values to the game.log file. This command adds and removes piety from countries of the Muslim religion. This command makes the specified province no longer a core of the country it belongs to. As you can see, the list of different cheat codes for Europa Universalis 4 is really extensive. All Lucky nations get a 5% bonus chance to settler growth from colonists, which essentially means over 15 more population per year on their colonies. A number. Europa Universalis IV. Religious school IDs: Optional. 2. See argument information for court member types and culture IDs. The ID of the province you wish to change the base manpower of. The tag of the country to add the sailors to.