Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. You'll need everyone's player manuals: Mike's is in his house, on the ground floor in the SW room; Dustin's is in his house's bathroom; and Lucas' manual is in the clearing NW of Max's house. After the Flayer's incapacitated you'll head back to the Russian base. One contains a chest while the other contains a Gnome #16: Drago. When both are complete, a locked door will open to the north and the alarm will end. Before you head through the door, make sure you enter the last room here with a TV in the corner; the Gnome #7: Jack is hiding along the SW wall here. Developer and publisher BonusXP announced on August 25th, 2021 that the Steam release of Stranger Things 3: The Game would be delisted on August 31st. Both moose antlers pointed down, the bear statue looking out the window, and the clock pointing to 9:00. There will be about 3 rounds of this fight, and each time a bunch of lesser flayed will spawn in. This will make the locked door open in the back, with the chest loot and the gnome for the taking. If you've been following this guide, that's your 25th gnome, so you get an achievement: (You can check how many you have by going to the ITEMS screen and hitting .). At a minimum, dont leave here without getting the Squeaky Toy. You'll find the vent in the basement in the NW corner. Grab the dummy from one of these shelves, and then grab the walkie-talkie from the far corner of Dustin's house. Talk to Chet at the front desk, but before you head back to the men's locker room, head up to the women's room to find a locked door nearby. Head NW and then SW to find another clown in a room with a medkit, and tell him the answer is 2. Here, the second character you sent through can now toggle the cameras for the other character; make sure that before the first person heads through they go into the now-open room in the NW corner as you entered and grabs the chest contents here. Youll have a grid puzzle here. Make sure the golden bear is pointed towards the plants, then head down to the SE and wrap around to where the chest and vent were in the back. In here you'll have to hit a timed breaker and then run to the end of the corridors to hit switches. You will be hitting the lever switches around the perimeter of the room in order to get a gnome though, in this order: (starting the count from the NW corner of the room: 1, 2, 3, 5, and 8). Finish off the enemies and you can finally leave. For the Whack-A-Mole minigames, I suggest using Dustin + Eleven. This doesnt appear to be a sidequest, but if you search farther east in the woods, youll find a path leading to his Convertible Key. Kyrzran | Stranger Things Wiki | Fandom Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series, Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets. Start with the Codebreakers quest, which will send you back to Scoops Ahoy for another translation session. Here you'll find another Gnome #29: Sonja just past the two green bins. Head outside via the SE and you'll find a clearing with Gnome #50: Jareth. Since there's a crafting table here and a way to get a bunch of supplies you may need from the shopkeeper, I recommend working on crafting some more trinkets. Either a strong DPS character like Nancy or a ranged attacker with good damage is best here. To start with, talk to Will to complete what you're up to, and then head over to the other side of the room to talk to Max. It was developed by BonusXP who currently has not given a reason as to why the game is being pulled. Rewards: Hidden Room, Gnome #28: Glenn. She will prep you your special shake, so head back to the Pool. Hit the switch there to complete this half of the puzzle. With that done, lets head over to Hawkins Fair. Backtrack to the previous fork and head SE. After the next area you'll be in Murray's House. Then, quickly turn on the power, hit the pressure plates, and then go into the adjoining room to enable access to proceed. best family restaurants in lexington, ky; fno molecular shape; norcold thermistor bypass; texturra cookie molds; atmega328p programming; stranger things 3 game murray's warehouse buttons. Start checking all the rooms. Well, our boy Alexei just got gunned down in broad daylight by Grigori, so now its time to enter the Funhouse and enact some REVENGE. In the back will be a vent, which you should remember for later. Rewards: Hidden Room, Gnome #42: Samantha. Now loop around and enter the locked door NE of here. Starcourt MallOnce at the top of the elevator, this will complete the mission Scoops Troop. Back to the north, youll enter the room and the floor switch will activate an alarm. Back on the main path, travel through the eastern door to find a chest containing x3 Random Items. Here clear out the area, making sure not to go into the metal door with the caution tape on the ground first. Hawkins seems like a completely normal, boring city. Head back to the Pool and talk to the relevant characters to finish the quest. There's a guy hawking a tiny person, and you want to pay ten tickets to see that, because it's actually a Gnome #47: Coleman. This is pretty simple if you have an area-of-effect nuke like Eleven; with the Energizer and Thinking Cap trinkets I could maximize her special bar. All walkthroughs seem to be playing on PS4 and having no problems. stranger things 3 game murray's warehouse buttons The single breaker on the central pillar controls the room you're in, so flip that and peruse the computer for more info. When you've done it right you'll see the door to proceed flips open. Check back in and Mrs. Driscoll will open the barn for you. This leads to a puzzle with a computer terminal, diary, and bulletin board. Head to Hawkins Town Hall, get past the receptionist, and head SW, beating up security and restoring power. Head to the fountain and when the Mind Flayer shows up, leg it to the store to the NE. stranger things 3 game murray's warehouse buttons Stranger Things 3: The Game came out on July 4 for Switch, Xbox One, PC, and PlayStation 4, alongside season three of the series on Netflix. The '80s themed Netflix tie-in, Stranger Things 3: The Game, has been removed from Steam and GOG today. Its time to score some tickets. Either stealth by the guard here or smack him down, proceed down the corridor and stand characters on the pressure plates by the largest posters to open the path forward. Head inside to Starcourt Atrium. Hand it back to the man in red and hell reward you x5 Prize Tickets. Equip Lucas and aim for the targets. Because of the power cycling you'll need to hit switches and hack boxes when the power is on and skip past security cameras when the power is off. We need a Bike Helmet, Duct Tape, and a Flash Light to make this thing. Yuri Ismaylov lived in his warehouse there. There's another gnome here, as well as a puzzle with clowns. Tiny #6: Hawkins Square, Hawkins Post, NE end. You must make them in order of Pi, or 3.14, corresponding to the number of buckets each one is facing (it will tell you). You can head to the final showdown, but I recommend first heading to Hawken Suburbs. This is a pretty simple fight once you realize that the only major advantage Tom and Bruce have is they can heal each other when close. Dont go below the 20 Prize Ticket mark at this shop. In here, head to the back, use the vent to get in the locked room and open the path, and then press both pressure plates to leave. An alarm will go off immediately when entering the 2nd room, and you need to use Dustin to unlock a series of 3 panels in order to hit the alarm switch. It's hard to see, but you should be able to interact with Gnome #36 and pick it up in Stranger Things 3: The Game. Now for an interesting puzzle. The keycard door requires a Lv2 keycard, so head SE instead to find Robin. Your reward is a shock or fire damage boost trinket. Go to Dustin's and find the magazine you need in Dustin's room by the bookshelf. Buy the hair dryer and then talk to him again to find out he's also got rat problems that he's fine sending kids to fix. If you're in a similar predicament, you've come to . 2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches. Back in the northern long hallway, enter through the northern door. It's pretty simple to defeat herjust get the lights on via the two switches and hit her when she's vulnerable, then rinse and repeat. Beyond it you'll see a guy with a quest icon. Now enter the lab for Hawkins Lab First Floor. Gnome #35: Falken - Murray's Warehouse - This one is in the 2nd room, the one with all the pressure plates, levers and statues. Crack it with Joyce and grab the Gnome #20: Burt beyond. You'll need to go through the dialogue tree to figure out what you're going to need for the operation; you'll probably only need a walkie-talkie and CPR dummy. US $23.98. Now go back to the entrance, and follow this map. Scoops Ahoy!Talk to Erica, then head outside to the loading dock. Stranger Things always made it feel like grand adventures and big mysteries were everywhere and that anyone could solve them, even a rag tag team of misfit kids living in small-town suburbia.. Murray's Warehouse . Equipping speed trinkets will help, as will clearing out the enemies from this section before you attempt to run it. The bulletin board says Hint: Lucky number 7. Now head in that back room to find Soviet Keycard Lv3. To proceed to the next area, one of the tentacles will need to be extended onto the third pressure plate. Eventually you reach the area you'd previously been in. If you head to the far north youll find a Prize Ticket in a booth, and entering here will start an event. Here are the hints from the diary, in order: Day -x--x Nothing out of the ordinary. When the battle is over, the mission Cabin Ambush will complete and the chapter will be over. Stranger Things began with a seemingly perfect cast, yet with each season new characters are introduced who provide a unique perspective, make the show even more entertaining, and become critical players in the war with the Upside Down. No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. Starcourt MallTalk to the gang waiting outside the mall. Clear out the next room of enemies and hit the button to open the door. For example, I was able to make a trinket to add HP to my party. If you talk to the crazy guy in the NW who gave you a trinket earlier, you can get a quest for chewing gum as well. Youre going to have to complete several puzzles and open several doors along the way before you reach the entrance again. Let's take care of the side quest before continuing. Hub: Murray's Warehouse. Day ----x Its coming. Funhouse Floor 2[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. Using your energy for damaging chain attacks is a great idea to maximize your damage during these limited windows of opportunity. Inside the next hallway a wooden door and a gold door. In the NW part of the map there are a set of stairs leading down to a Secret Tunnel; if you follow the enemy-filled rooms NW you'll end up in a dead end with Gnome #9 David sitting out in the open. Stranger Things: 10 Quotes That Perfectly Sum Up Murray As A Character After talking to Murray, you'll need to head to Weathertop. In the next room is the dough you need. Random murders. You'll need to craft a fuse to get into the Rift Room door, but you probably have the materials already. She will join your party, granting you: Before you head to the conference room, perform the usual tossing and smashing of the premises (and ruin Jonathan's photos.) You'll eventually find a purse with some of the info you need. Then, exit the area and head to Hawkins Hospital. Instead, clear out the SW area (let them hit the alarm to open the door) and then use Erica to hit a switch through a vent; you'll also get some dialogue about conspicuous posters and can find some hints. Loop around and defeat the enemies. Grab Gnome #40: Tommy Lee. Enter the next room with the central table and head SE; you'll be ambushed by some Bad Dudes, and can then proceed into a darkened corridor with a locked door at one end and some switches along the path NW. If youve been following my guide so far, you now have all the items needed to complete the Pizza subquest. truth about the person behind that door). Talk to Will to get your story quests going, then talk to him again to trigger the Will the Wise optional quest. Back here, you can find Gnome #47: Coleman. Now head to Starcourt Mall. Head down the darkened corridor beyond, turn on the power, and enter the nearby door with the switch. Now its time we go back and get all the ventilation shaft stuff we missed, yey! Time to head to Hawkins Lab. Talk to Chet to get access to the back staff room, then either smash the boxes or hack the nearby controls to access the shed. Head around the counter to the back room and smash your way through. You can find an additional x5 Wood Planks outside the cabin in the back, go grab those. Instead of talking to Steve, first head back into Lower Starcourt Corridors and go talk to Ivan due NW. Clear out the enemies and proceed; there's a security room you'll have to leave one character in to manipulate the switches, just like the electronics store before. Head to Hess Farm and the basement; head NW from the bear puzzle and find the vent in this area. Head SE and you'll see another quest icon in the Hardware Store; enter. Get it now. Stranger Things 4's MVP Highlights Its Newest - ScreenRant 2023 GAMESPOT, A FANDOM COMPANY. An experimental topping. Talk to Anton in the Town Hall and upon completion you'll net: Now travel to Hawkins Fair. Mackerel. Gnome #34: Arnold - Murray's Warehouse - On the outside, pass between the house and the car and follow the fence. Once you have used both characters to hit the switches to proceed, loot this area of boxes and then hit the switch to continue. Head back to the NW of the mayor's office and move some shelves to find a secret room with the last switch, opening the door to the SE. In Elevens room can find a bunch of supplies, including x3 Gauze, Isolation Goggles, Duct Tape, and a Rag. Pick up Antons Note on the floor. Then hit the blue switch in the central square on the left side, and then the red switch at the forest NW corner of the room to unlock a back door. There are 3 bolted doors here, open them all. The quickest way to solve it is to hit the 2nd switch from the top, then the top-most switch. In the room with the switches, Up/Up/Down will open the SE door, Up/Down/Up will open the NW door (where your quest item sardine is) and Down/Up/Up will open the SW door to a bunch of rats and Gnome #24: Charles. Go NW in the previous green room. In Stranger Things 3: The Game, you'll have the opportunity to explore the "Lil' Top" which contains five floors. Next to Karen is Susan, who has a quest for you; you need to get her a new hair dryer, starting the Revenge of the Geeks quest. Smash up the piles of leaves (and the goo monsters that appear) and also pick up Gnome #18: Norman. There are 3 locked doors in this area with 3 circuit breakers. Funny thing is, fans can actually call the number for a very interesting message on Murray's answering machine. Exit the house and head NE to the Pool. 1:48. In the next area you'll need to use the switches to pass through several series of doors. You'll get another cutscene, a quest complete, and then another cutscene. So excluding 0, the first 6 numbers in the Fibonacci Sequence are 1, 1, 2, 3, 5, 8 (and 1 is a duplicate in relation to these switches). Talk to Murray. In the SW corner you'll find a lab with two dead bodies that contain clues to how to position the bears, as well as a place to craft makeshift cranks and a vending machine to buy the pieces. At least he gave us some hints. Hit the second, first, and third breaker in that order to open the path after the pressure plates. Start a new campaign off on whatever difficulty you want; there's no bonus beyond bragging rights for making things hard on yourself. Rewards: Hidden Room, Unlocked Room, Gnome #17: Fletch, Money (Locked Chest), Money (Locked Chest), Money (Locked Chest). Northwest of your location by the table is your first Gnome #1 Johnny. Now lets head back to the Town Hall. The Ventilation Shaft HuntSame deal as last time, the order of appearance and not the closest current proximity.
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