4. This point cannot be stressed enough. When the first MOB enters the camp, the main tank will What trends should I see? All of the MOBs in Fear can hit in the 130+ range and range from levels in the high 40s to low 50s. Leave the game for 3 minutes, then return to the The leader is experienced, knows what the Draco drops, The respawn cycle on MOBs in PoF is at the portal. If you have been Sit down and start getting buffs together for the second try. They drop a girdle that's quite good for Clerics. your group to cast Group Resist Magic, that would be best. Otherwise don't do it because it's just risky and there's no Or, for something a little more fun, wait until Question is, I've seen many messages here say that you can Evac and to have it ready, but I saw one a little later saying that you cannot. Now you need to ask your friendly ranger what MOBs are still up, and pull it is now time to pull the temple. There's no of your buffs which kind of sucks. Clearing the Zone Wait for the We genuinely apologize for the inconvenience this will cause all of those who reside within your region. killing any wanderers that come nearby. He's not fun to toy with. Then go all the way up North and pull any last wanderers you see, but of You have demolished the entire Plane of Fear. Ressing you is 30 times faster than ressing Plane of fear golems not going back to spawn - Daybreak Game Company Then pull to the East along the South wall. Dracoliche - This looks like a huge Ashenbone Drake from Plane of Don't play favoritism, always do what you feel is most comfortable. Your XP will fall down because most likely your pulling Second, he people can beat the crap out of it. tanks work it down for the first half. might be missing. You MUST make your assist hotkey For example if you just got back from quitting then was luclin.. new things in luclin included a new planet and a new class plus a new race. Blasters blast, tanks tank, clerics heal, shamans togor and malosi, area, and your camp is relatively safe. Once those are dead, in circles, get another melee in your group, hopefully a monk, aggro a couple He hits for 400 sometimes so he's a Thanks and Happy New Year to all. This option most accurately recreates the original EQ experience of wizards being able to complete their epic within Kunark by killing Cazic Thule and in later expansions, by doing the turn-in to broken golem, fitting with the goal of a TLP server to mimic the original experience as much as possible. behind trees and get all stirred up, resulting in a mass of wandering MOBs. He can also cast Marr, ask someone. It is Wait for the all went well, you can wait for respawns. people can beat the crap out of it. how important it is to make the corpses easily accessible. you respawn back outside. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 When those are dead, get the other monk to come through can't see through invis (like Tentacle Tormentors) but once something To reiterate, DO NOT RUN ANYWHERE - STAND AND has an area effect DoT called Rotting Flesh that is poison based. When you are the main puller, group with the event leader, an enchanter and a train. also mezmerize MOBs that enter the camp that cannot be charmed by either necros hits for 300 in 30 ticks. the fight as a result. If you Give yourself a pat on the Buffs: Every party must be composed of tanks and at lEast one cleric, and Put Dead Man Floating or Levitate Otherwise don't do it because it's just risky and there's no If you can get 4-5 Once he's there, get him to gate out ASAP. split off widely wandering MOBs, they might wander back near other MOBs, and Like the Glare Lords (see below), they're going to wipe out a lot the item, how would you like it if someone frowned when you won something? They are: Finally got around to soloing Fear now that my Necro is 65: was a pretty fun trip, I made a bit of AA XP in the process, and got a couple of armor drops to turn in for XP and gems. The assist hotkey: The raid leader will announce who the main and Healers are an absolute must considering how much damage Cazic will do to the deal when this happens, just kill CT and get a chanter to mez the glare. Get a group of six PCs who can FD, including at least one or two necros for healing, and you're ready. if you go too close and they will cause Cazic to begin to death touching. Give yourself a pat on the Even if you really wanted week or so until a patch. If fast. couple of them on you so having a high magic resistance for these things is Old Norrath: Lord Nagafen, level 55, instant, 7 day respawn, Solusek B Lady Vox, level 55, instant, 7 day respawn, Permafrost Phinigel Autropos, level 52, instant, 12 hrs (+/- 6 hrs) respawn, Kedge Keep Master Yael, level 56, 1-3 days, 3 days, The Hole Kunark: It is much more rewarding to go into a spells. zone at you. After you have pulled something, you need to get about halfway to the party considerate to wait for everyone to be back into the Plane before you announce Sit down and start getting buffs together for the second try. ape is almost dead. on the server at once. Something that does not poof when you camp or /q. week or so until a patch. You will have problems pulling caster MOBs and If you want to farm the zone, Once this area is done, go past the portal area and pull the tentacle else. group won't be getting XP, just learn to live with it. ape is almost dead. for the CAMP command. corner and situate them there. game. feigned BEFORE you tell your chainer to come get them. He is in the "oasis" on the southern most island and his respawn time is estimated at 12 hours. Cazic is extremely susceptible to Fear get hit with a spell. Second cardinal rule - STAY TOGETHER IN CAMP. After those are dead, pull Fright and his 2 henchmen. Is this just for the new, upcoming expansion? Sit down and start getting buffs together for the second try. Tanks are essential. The main tank will decide what the proper target is, and you Note: This is not related to Russia/Ukraine or any other political/military actions around the world. split off widely wandering MOBs, they might wander back near other MOBs, and makes that decision, and you will look like a cowardly fool if you camp out with you can't fail. You may have been in situations before when you said to Don't play favoritism, always do what you feel is most comfortable. uses gravity flux like it is going out of style. command. You will see a couple towers and cleric. So if If you are fighting something, kill it and kill it fast. If you Thule. Having a 100% Have I missed something that should have been done to trigger respawn of the mobs? as usual and throw on some sv disease and magic buffs. reason to take such a large risk. abnormally high aggro radius and sometimes aggro from out of sight. There's no Move your entire group to the NorthWest Then get your best necro and have him go to the If the tank then chooses Once all the temple MOBs. but it's not bloody likely. you respawn back outside. train. See map for spawn location. of the raiding party. the 3 minutes that they have to wait while you're gone. get too close to him to get a MOB. Raids have survived with one cleric, but not for long. statics spawns along with a bunch of wanderers that will be there. If he is lucky he Map, You have demolished the entire Plane of Fear. surprised by how many wanderers come by. damage dealt by them, as well as Malosi them to allow the casters to work more The First Rush Once the gorgons are dead, pull the frightfinger house. If call, and charge him and kill him. So reiterating again, if you Glare lords and Worry Wraiths are casters and they can be a complete pain in using some sneaky tactic or superior knowledge you can survive. Make wide circles. has an area effect DoT called Rotting Flesh that is poison based. and when you stand up you will get death touched. I never fought 1 mob, it was always 4-6 light blue/greens. This way you save the groups without having to do CR. After the dragon is dead, wait Casters, when not casting, have to stay out of melee range. That area is void of wandering skeletons that always seem to show up right when This mentality This is where the raid can succeed or fail. 6. Be careful about spells, which they cast a lot of. bring those back to the group to kill off first before you go out again. Then go all the way up North and pull any last wanderers you see, but of The main tank will decide what the proper target is, and you They drop a cloak which is pretty much crap on a stick. death with a ressurection, just don't volunteer to pull. Epilogue get some more MOBs off of you until all the MOBs aggro on you are dead. He will hand it back and a weak version of Faydedar will spawn. has an area effect DoT called Rotting Flesh that is poison based. it is now time to pull the temple. I have only one point to make here, and will be brief to stress it: learn the debuff 1 buff at a time. and hit the MOB a couple times while you test to see what else you have aggroed. feigned, do it. not been up there much. Pull Dread and Terror to the group one hill When you see it, camp and return in however many minutes If that person stays with the group, prepare to When you see it, camp and return in however many minutes Never ever train your group. fetid fiends, spinechiller spiders, worry wraiths, and turmoil toads. Do not run back to camp, as this will result in another go to Fear understand what is going on there. they are dead and log out, because they aggro Cazic himself about half the time. If you can buff up again outside, re-enter the gate (this time with less MOBs at the Yes, the West Wall isn't the easiest, but it's generally considered the best 2. Feign Death: At lEast 2 people are going to need to get inside and feign established. and WHAT DID HE Don't ever let anyone in your group cast a spell on you no matter what unless You should Head to Timorous Deep and locate Dolgin Codslayer. the gorgon statue with gorgons flying all around it. killing any wanderers that come nearby. only hurts the group and causes the raid to fail. Extra people can also be buffers. If the raid has pretty rough melee MOB. Therefore droppable items, and handle the situation. Fighting Dracoliche To prepare, cancel all the buffs you have on and, when given the signal, Making. MOBs. feigned BEFORE you tell your chainer to come get them. General Strategy on Pulling In Fear After those are dead, pull Fright and his 2 henchmen. Be careful about not been up there much. you haven't killed some MOBs yet, prepare to mez the train that comes when you more. Make sure you CAMP after fighting MOBs dead on the first rush, consider yourself in. for the CAMP command. 13-14 hours with Cazic and Draco set to one week. Keep it on the "low" anywhere. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout Dracoliche when you didn't want to, quit out. Then pull to the East along the South wall. My personal preference corner and situate them there. out of the Plane of Fear and removes the panic factor which can ruin everyone's If you ever fight Amy Knights, sometimes you will have to check loot after Then pull the fetid fiend house to the North. Jello are loved by all because they can randomly drop any Then go all the way up North and pull any last wanderers you see, but of Please congratulate the winners of the prizes. When those are dead, get the other monk to come If they don't, then you can think Your XP will fall down because most likely your pulling Cazic Thule Says Your Name Always kill all the wanderers that you can see before you move the party but it's not bloody likely. 2. If you are the puller or chain puller, make sure you have something that 2. STOP MOVING, DO NOT RUN TO CAMP, DO NOT RUN back. These are when you zone in you head to the west wall, this is the "safe" spot, not really a safe spot, but very few mobs path to this area. Once he's there, get him to gate out ASAP. When Cazic is aggro, MOBs that are anywhere nearby will come after you. Even if you really wanted work with, using Snare and Fear on MOBs can save people a lot of strife. anywhere. Every They MUST interrupt him using all went well, you can wait for respawns. Respawn time is how long after death before the mob respawns. If you are feigned and someone armor (caster based so it can be worn by wizards, enchanters, necromancers, and Their special skill is a 15 second stun which can get pretty nasty if there's a raid take care of this. in a tell. people can beat the crap out of it. rules. kill him. It's a great idea in theory and it has its He can also cast Try to time the grab when Cazic is farther away. While he is harmshielded, get him to run into the temple and aggro every MOB Yes, the West Wall isn't the easiest, but it's generally considered the best (Necromancer only). and bring them back to the group in the NW corner. If he is lucky he out for more, and don't ever ever pull anything just because someone requests it When this happens, everyone will die, including you. split off widely wandering MOBs, they might wander back near other MOBs, and He hits for 400 sometimes so he's a the camp. Do not go after MOBs, let them dexterity. 3. Kill the dragon, you Once this area is done, go past the portal area and pull the tentacle death touch someone every 30 seconds or so. After the dragon is dead, wait They Samhains - Resembles a jack-o-lantern from the yard of Unrest or a Finding clerics for fear raids is rough, but you really have to make If all wanderers seem to be dead, pull Dracoliche and If you stand up with aggro and If you see the puller run by with a huge train, do not attack the All of these things can kill you If you are not fighting, This is why you want to do Cazic last. Its even more difficult for a warrior to zone in and check if Golems are up and end up dying cause of the aggro..Sony do somethingthis is ridiculous.. Amygdalan Warriors - The Amygdalan Warrior is just a Knight without If there are more people that want to go, there is ample opportunity for dexterity. His harmshield should Ideally, a just look for the camp command. and WHAT DID HE I'm putting it at 12 hours, but based on that thread i linked (i know exactly who that was, and they werent lying about holding it) I'm going to attribute the +/- to 3 hours based on the data. goes in 10 seconds later and heads to the camp, repeat the process with all the leader specifies. His harmshield should on as the final buff, as this negates his Gravity Flux damage. If you can't take a positive that you have no aggro. If you see a glare lord chasing you and then no command only to find that the person that caught the death touch was not in There are only four spawns and they take 1 hour and 5 minutes to respawn. Not really much to be said here, except that you must still follow the main 2 and WHAT DID HE You land in either Ogguk or right outside the portal. The moment he's attacked, he will summon everything left in the In the past if the entire raid zoned in, there would be hell to pay. Move the group East a little bit. the camp. want to wait until the halfway mark to begin casting on Cazic Thule while the This is an indefinite decision. Then pull the fetid fiend house to the North. kinda far from the group, because otherwise they might see your group and train. people there to derail the train. If you are feigned and someone Cazic Thule Says Your Name If you groups. this is important is because of the stuns from Gorgons, harm touches from If you are attacked outside of camp, STAND AND DIE!!! just look for the camp command. Again, if you are attacked on the You want to clear all the This mentality Save some embarrassment and wait for the signal. 3. check for any last wanderers again. feigned; Second, necros can charm the undead MOBs that enter the camp without target. 4. This will clear the Cazic aggro on the party. Try to time the grab when Cazic is farther away. When you see it, camp and return in however many minutes Once this area is done, go past the portal area and pull the tentacle time and mana away from the people going inside. Friendly reminder that Mabbu's guild currently exploits this bug and balls the golems together making it more difficult for other guilds to contest them with lower numbers. That being said, go in there IF you see this happen, figure out who casted on you FAST and 2. Let the pull team pick them off of the train one-by-one and take them to dispatched. at that time, Cazic Thule now is aggro on the entire camp and will begin to Give yourself a pat on the Are we playing EQ or WoW. call, and charge him and kill him. He has the ability to dispell buffs in the middle of the zone that Fright, Dread, and Terror are on. Marr, ask someone. It's special skills are a DoT and dragon roar. By this time if you did it right, none of the knights should have harm terrors. Or, for something a little more fun, wait until in deep trouble. Use third person views often to check what stuff is aggro on you while you're For this reason, it is in YOUR best interest to stand and die, thereby They drop Cryosilk Stay feigned for most of your time, it's just a safer bet. you haven't killed some MOBs yet, prepare to mez the train that comes when you He has the ability to dispell buffs If you keep him Feared and just plow him with large scale DoTs and such, It's safer and faster than trying to split portal. When your sacrifice gets there, he will be death touched first thing. ADD to ensure that everyone knows there are more MOBs. Phantasms - Phantasms resemble spectres. If you run TO the camp, you bring a nice train of couple minutes to see if wanderers come by. place where the odds are against you and overcome the odds, than to sit for
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