Also, I wish the LOD settings were enhanced for the PC port, the texture/asset pop in around Saint Denis is rough. Nope, never did. This setting determines the number of particle effects and quality. Espaol - Latinoamrica (Spanish - Latin America). - Tinkering with the resolution scaling setting. First a little history of me and RDR2. The higher the setting, the farther away the textures will appear to be full resolution. Short for Multi-Sample Anti-Aliasing, this setting offers aliasing reduction with the best possible image quality at the highest performance cost. Any difference it may make for image quality will be nearly imperceptible, even if you go looking for it. Maybe a few times I thought it did something to the branches from a distance but then I thought it was just me noticing something I hadn't noticed before. Okay, here is where the fun truly begins. So, I'd tried turning the "Tree Tessellation" option on and off a few times before and didn't notice any real difference. Using ultra will greatly reduce performance for something you may never see while playing. First, lets start with the API. Thank you for sharing! By default, the SSAO is rendered at a fraction of the native resolution to help with performance. This option only affects the mirrors sparsely scattered around the game world. Disclaimer: Red Dead Redemption 2 is an insanely large and complex game. Red Dead Redemption 2 is undoubtedly one of the must stunning video games ever made. Soft Shadows: this affects how sharp or faded shadows are as they cascade away from their object of origin. DLSS, when enabled, will render the game at a lower resolution but use AI to upscale the game back to the DSR'd resolution. Parallax Occlusion Mapping: this only costs a few frames between Low and Ultra, so maxed out wont hurt too hard. This setting determines how the VSync setting operates. Think of this as the global lever for those three. As a rule, the higher the resolution you scale up from, the better the final product will look. The player would only really notice the difference tessellation provides if they stood directly in front of a tree and stared at it long enough, and trees in RDR2 look good enough as it is. Moving the slider all the way to the left will offer the best performance at the cost of overall image quality. It's a little underwhelming performance-wise on a 2080. Use this if you are struggling with performance, or just barely keeping 60 frames. We recommend keeping this one cranked unless you are desperate for a 2-4% performance hike. This will affect how detailed textures will appear when shown at an angle to the camera. Not here solid 60 fps on ultra 4k with settings on ultra except water is half and tree tessalation off. Targeting 60 FPS @ 1920x1080. rdr2 tree tessellation on vs off TAA sharpening seems to scale better in DX12, by the way. Ive set mine to High to free-up a couple frames, but it wont crush your GPU at Ultra. Enabling SSAO will add shadows to the cabinet interiors and around the items in them. Click Here to Call us: (732) 730-8797. david mccampbell family. I remember you getting your 3080, so this is the beast. Seems that after the updates this might not be as accurate anymore but only by a little. In Red Dead Redemption 2 for PC, however, there are three volumetric options in the Advanced settings you can fiddle with, and of them Near Volumetric Resolution goes well above and beyond the other two when it comes to its frame-chomping power. I don't think anyone but a fool would think that it's not the best looking/running on PC. Definitely a looker. Keep this off unless you can run both without issues, and have this match your MSAA setting for optimal performance. New to Shacknews? Certain areas, like your camp, seem to crater performance no matter what you set the game to, but youd be surprised how much visual fidelity you can get out of this game, even with everything set to Medium quality. We recommend 16X for high-end PCs and either 8X or 4X if you need just a little bit more performance (1 to 2%). MSAA, or Multisample Anti-Aliasing, is a well known killer of framerates. Valve Corporation. Yeah I was surprised at how much better it runs now. - Messing with any other settings, including but not limited to switching DirectX12 to Vulkan and vice versa, trying any and all combinations of shadow settings, messing with the in-game sharpening tools, applying and switching different settings back and forth and all that. All systems vary and the game may perform better or worse depending on your exact hardware configuration. Far Shadow Quality: this works slightly in tandem with the above setting, but even at Ultra itll only eat a handful of frames as compared to low. On Ultra, the light simulation is even more accurate and the light emitted from lanterns will flicker and move like their real-life counterparts. TAA Sharpening: Works best in DX12, but essentially tries to reduce the blurriness introduced by TAA. The game will look better and run better at all times. Just figured out what Tree Tessellation does. The scarier part is I'm wondering if it's graphics artifacting. Hopefully, it won't be held back too much by my limping i7-5930K (which I'm going to replace in a month with a 5800X). Seems to have some marginal effect, but the overall pixelated texture remains. This can be set safely to High for the best visual-performance boost, though Medium is not too visibly different. You can see it pretty good while facing the tree and looking at it head on or you can walk right up to it, plant your face in it and look up to really get a look at what the tessellation adds to it. Though it is less realistic, some players may prefer sharp shadows at all times and should disable this option altogether. This setting controls the quality of shadows cast by trees and objects that are very far from the player. Keep maxed, and dial down only if all other options fail. This setting toggles the games built-in VSync solution for the elimination of screen tearing. rdr2 tree tessellation on vs off - brodebeau.com Also, with how often you are out in the wilderness in Red Dead Redemption 2, this option feels essential. It seems lots of people have had problems with very blurry textures on the PC version, and some solutions have worked for some people, others for others. Who would've thought that a great looking game would run amazingly well on a beast of a graphics card Misread the thread that performance had been substantially improvedwhich I think is technically true since, "Hey all, I'm one of the 17 people who's managed to get one of the fastest video cards that exist. GPUs with 4GB or less VRAM should try High or Medium. Shadow Quality: hello Darkness, my old friend turning shadows down is a bog-standard way to regain lost frames, and Red Dead Redemption for PC is no different, though they dont steal as many as youd think. Each further DLSS preset step will further lower the game's internal resolution, offering better performance at the cost of sharpness. Kept getting crashes using Vulkan, switched to DX12 and been wondering if that may be the culprit. Dial this down to High after shadows and lighting effects if you need frames. hopefully OP doesnt mind, or maybe could even update his post with this. Hi, created an account for this just in case anyone might have solved this issue. While the player doesn't always spend their time near water, there are plenty of times when they will encounter it while exploring, as part of a mission or during the main story. The output resolution of the game to your display. Even a single pip down on the slider from max results in a dramatic increase in frames (10+ from my experience), though setting this to the middle of the slider seems to net the best performance-to-quality results. Be nice with each other, you little rascals. Thats 39 different settings you can tweak, excluding the Quality Level Preset slider at the top and the video options. Keep an eye out for our review of Red Dead Redemption 2 for PC in the coming days, as we get more hands on time with the port, and see how Rockstar stabilizes the ship. If you have headroom, however, Id argue this is the first hardcore setting worth increasing. This slider offers a way to set image quality without fussing over each individual toggle. Far Volumetric Resolution: this is damn near a freebie, and can be safely set to High or Ultra. I have to say that using the higher settings sometimes leads to weird glitches and artifacts, especially in the indoor environments and Saint Denis. Could not imagine how great it must look at 60 fps. The differences are easiest to see during daylight hours in shop windows. I never drop . In the "manage 3D settings section," there are a few important settings to take into account: Low latency, power management, and threaded optimization. Youre better off using TAA or FXAA to remove jaggies, and with AMDs Radeon Image Sharpening or Nvidias new Image Sharpening you can overcome the softer look the game gains under these options, albeit with some shimmering. Anti-aliasing in RDR2 is a frustrating mystery. He understands that breakfast food is the only true food. We recommend keeping this setting on Ultra since lowering it offers no measurable boost in performance. DirectX 12 seems to outperform Vulkan, but by one to two frames in most scenes. it's still a good plan for using on 1070 with 1080p with 60fps. Once it has opened, make sure the "use advanced 3D image settings" is selected, as this is where all the important settings are. Look man listen here. This setting allows objects like mountains, cliffs, and trees to cast shadows over distances much farther than the typical in-game shadows. Texture Quality: this is the VRAM killer; too high and youll get stuttering and hitching. Turning the grass detail down to three is the sweet spot for looks and performance. Not many people seem to be aware of the performance cost that tree tessellation inflicts. If your native resolution is 1920x1080p, setting this option to 0.5 would result in the game being rendered at 1280x720p and upscaled to 1080p. - Tinkering with the resolution scaling setting. This affects things like bullet holes or blood sprays on walls and objects. - Turning Tree Quality Low/Ultra, or Tree Tessellation on/off. nice guide :) love the pink floyd song reference in your name sir. I also didn't know it had a first person mode. Takes away performance at night. With my configuration, I personally keep them at Medium, allowing me more room to push other settings in the game to Ultra. These can be safely set to Ultra, though you wont notice a difference between that and High (performance and visually). Red Dead Redemption 2 is vastly improved on PC if you have - ResetEra On the highest setting, grass is visibly rendered to extreme distances, causing a noticeable drop in performance for something that debatably doesn't look very good anyway.
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